![]() Still not enough? We cut down the light rays and dynamic light. and do not forget to put as few corpses as possible o_O We lose a lot of fps on spacious maps? Cut down the depth of field. If you have a strong computer and 120 fps are stable on the servers where you play at maximum graphics settings, then everything is fine! And if not? Sagging a little on meat-grinding servers? Turn off dynamic shadows and detail, and set the draw distance to low-medium. Now we can customize Chivalry to our preferences. We do the above procedure in BaseEngine.ini Nothing changed? Let's try another way:Ĭ:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Engine\Config Is it still the limit? Let's go toĬ:\Users\YOUR COMPUTER NAME\Documents\My Games\Chivalry Medieval Warfare\UDKGame\ConfigĬhange 62 to 120 (this is the maximum that is allowed in multiplayer on the UE3 engine) If 60 is the limit, then turn off vertical synchronization in the video settings. Open the console (key ~) and write stat fps or Steam -> Settings -> In game -> Frame rate display. Remove the shadow settings, twist the rest of the options until you achieve an acceptable result for your PC configuration. 90-120 FPS will allow you to control the position of your virtual body with the required accuracy. In our wonderful game, it should not fall below 90 fps for the best result. Opening Equipment How to open all weapons in chivalryįPS: The higher and more stable this parameter, the better. Love Codes for the game Chivalry: Medieval Warfare. ![]()
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